In First File Paste This Code For Creating Game Frame:
Game Frame Code:
import javax.swing.JFrame;
/**
*
* @author Ashadullah Shawon
*/
public class MyTicTacToe {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
JFrame tictactoe=new TicTac();
tictactoe.setTitle("Tic Tac Toe");
tictactoe.setSize(600,600);
tictactoe.setLocationRelativeTo(null);
tictactoe.setVisible(true);
}
}
Now In 2nd File Paste This Code
Logic Code:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.LineBorder;
/**
* JFrame to hold TicTacToe board.
*/
public class TicTac extends JFrame
{
// Indicate whose turn it is
private char whoseTurn = 'X';
private boolean gameOver = false;
// Create cell grid
private Cell[][] cells = new Cell[3][3];
// Create a status label
JLabel jlblStatus = new JLabel("X's turn to play");
JLabel jlbl = new JLabel(" TicTacToe Game- Edited By Shawon ");
/**
* No-argument Constructor
*/
public TicTac()
{
// Panel to hold cells
JPanel panel = new JPanel(new GridLayout(3, 3, 5, 5));
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
panel.add(cells[i][j] = new Cell());
panel.setBorder(new LineBorder(Color.green, 1));
jlblStatus.setBorder(new LineBorder(Color.red, 1));
jlbl.setBorder(new LineBorder(Color.blue, 1));
add(panel, BorderLayout.CENTER);
add(jlblStatus, BorderLayout.SOUTH);
add(jlbl, BorderLayout.NORTH);
}
/**
* Determine if game board is full.
* @return True, if game board is full. Otherwise, false.
*/
public boolean isFull()
{
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
if (cells[i][j].getToken() == ' ')
return false;
return true;
}
/**
* Determines if a given token has won.
* @param token Token to test for winning
* @return True, if the token has won. Otherwise, false.
*/
public boolean isWon(char token)
{
// check rows
for (int i = 0; i < 3; i++)
if ((cells[i][0].getToken() == token)
&& (cells[i][1].getToken() == token)
&& (cells[i][2].getToken() == token))
{
return true;
}
// check columns
for (int j = 0; j < 3; j++)
if ((cells[0][j].getToken() == token)
&& (cells[1][j].getToken() == token)
&& (cells[2][j].getToken() == token))
{
return true;
}
// check diagonal
if ((cells[0][0].getToken() == token)
&& (cells[1][1].getToken() == token)
&& (cells[2][2].getToken() == token))
{
return true;
}
if ((cells[0][2].getToken() == token)
&& (cells[1][1].getToken() == token)
&& (cells[2][0].getToken() == token))
{
return true;
}
return false;
}
/**
* Defines a cell in a TicTacToe game board.
*/
public class Cell extends JPanel
{
// token of this cell
private char token = ' ';
/**
* Constructor
*/
public Cell()
{
setBorder(new LineBorder(Color.black, 1));
addMouseListener(new MyMouseListener());
}
/**
* Gets the token of the cell.
* @return The token value of the cell.
*/
public char getToken()
{
return token;
}
/**
* Sets the token of the cell.
* @param c Character to use as token value.
*/
public void setToken(char c)
{
token = c;
repaint();
}
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
if (token == 'X')
{
g.drawLine(10, 10, getWidth() - 10, getHeight() - 10);
g.drawLine(getWidth() - 10, 10, 10, getHeight() - 10);
}
else if (token == 'O')
{
g.drawOval(10, 10, getWidth() - 20, getHeight() - 20);
}
}
private class MyMouseListener extends MouseAdapter
{
public void mouseClicked(MouseEvent e)
{
if (gameOver)
return;
// if the cell is empty and the game is not over
if (token == ' ' && whoseTurn != ' ')
setToken(whoseTurn);
// Check game status
if (isWon(whoseTurn))
{
jlblStatus.setText(whoseTurn + " won! Game over!");
whoseTurn = ' ';
gameOver = true;
}
else if (isFull())
{
jlblStatus.setText("Tie game! Game over!");
whoseTurn = ' ';
gameOver = true;
}
else
{
whoseTurn = (whoseTurn == 'X') ? 'O' : 'X';
jlblStatus.setText(whoseTurn + "'s turn.");
}
}
}
}
}
Done!! Now Play And Enjoy!!!!
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